In an attempt to get the research side of the PhD underway, I googled up a few more sites to do with procedural terrain generation. First a nostalgic look over Pierre Terdinam's terrain work from back in the amiga demo scene, then a trip over to Thatcher Ulrich's Chunked LOD stuff.
After poking around for a while I found an old project that I had thought had passed on, but it seems alive and well. The Virtual Terrain Project attempts to bring together all forms of data collection, storage and visualisation of anything to do with virtual terrain. Of most interest is a whole page on artificial terrain generation, which covers a lot of the bases that I had been looking at. Some recent IEEE papers on terrain synthesis make the scene look alive and well too.
Tuesday, April 03, 2007
RSS