I like 11 Maths B.
Today I sat in on 2 maths classes, one a grade 10 maths class and one a grade 11 Maths B class. Both classes followed a similar format of theory followed by exercizes, but the difference between the two classes were striking. Once the individual exercizes began in Grade 10, it didn't take long for the noise level to rise. Most started out on topic but eventually the conversations swung off topic as the level increased. In grade 11, the silence was deafening in contrast.
Why is that? Why would the year 11's be able to go immediately to the set task? I asked Bernie after the session and the answer seemed a combination. Firstly it usually doesn't happen like that. Absolute silence is still something to cherish. Second, Bernie moves into work faster and there is an air of expectation that everyone is keeping up. That probably only works because of the third point: they want to be there. You don't do Maths B if you're not enjoying it (or at least know you can do it).
That's the reason I want to teach senior only. The kids are there because they want to be.
Thursday, April 30, 2009
Wednesday, April 29, 2009
Steampunk glasses
It's time for a new set of glasses.
My old set have had a good run. They're light, rimless, and sit close increase visibility through the smaller than average lense size. They are also 7 years old and browning off as the transition lenses lose their transitionness. Transition lenses have been great, my 3rd set of glasses with that technology. it keeps getting better each generation, but they all seem to die the same way; they eventually end up brown. Some of the coating on the legs had peeled too, as well as a thin coating over the lense itself. The coating wasn't the transition part as they still retain the same level of brownness across the whole lense, but the ridgeline of the coating failure is starting to get into my general field of view.
K.Rudd also stepped up to the plate and offered another incentive to get new glasses. $900 would do nicely. I headed in to OPSM through the school holidays and got the checkup done. Almost the same prescription as last time. My eyes haven't changed? I'm stunned. I don't treat them very well and even the day of the eye test was off the back of an all-nighter. They must have appeared bloodshot looking into them.
Rummaging through the options for a new set, there seemed to be less options on offer than usual. I liked my old set a lot, but sadly that model had long passed its manufactured lifetime and in its place were chunkier versions. Must be a retro fad. A set of Oakleys were looking the best of the bunch, and the legs had a weird steampunk look. The brand name was 'Transistor'. Could it be that geek cred had made it into the company famous for surfing coolness?
2 weeks later an SMS alerted me to the arrival of my new glasses. I was a little disappointed that they sit a bit further out than my other set, but a couple of adjustments and they feel Ok, albeit a little disorienting for the first couple of hours. Arriving home I showed Sandy the Coupe de grace; a cylindrical metal container with pop rivets. Steampunk it is.
My old set have had a good run. They're light, rimless, and sit close increase visibility through the smaller than average lense size. They are also 7 years old and browning off as the transition lenses lose their transitionness. Transition lenses have been great, my 3rd set of glasses with that technology. it keeps getting better each generation, but they all seem to die the same way; they eventually end up brown. Some of the coating on the legs had peeled too, as well as a thin coating over the lense itself. The coating wasn't the transition part as they still retain the same level of brownness across the whole lense, but the ridgeline of the coating failure is starting to get into my general field of view.
K.Rudd also stepped up to the plate and offered another incentive to get new glasses. $900 would do nicely. I headed in to OPSM through the school holidays and got the checkup done. Almost the same prescription as last time. My eyes haven't changed? I'm stunned. I don't treat them very well and even the day of the eye test was off the back of an all-nighter. They must have appeared bloodshot looking into them.
Rummaging through the options for a new set, there seemed to be less options on offer than usual. I liked my old set a lot, but sadly that model had long passed its manufactured lifetime and in its place were chunkier versions. Must be a retro fad. A set of Oakleys were looking the best of the bunch, and the legs had a weird steampunk look. The brand name was 'Transistor'. Could it be that geek cred had made it into the company famous for surfing coolness?
2 weeks later an SMS alerted me to the arrival of my new glasses. I was a little disappointed that they sit a bit further out than my other set, but a couple of adjustments and they feel Ok, albeit a little disorienting for the first couple of hours. Arriving home I showed Sandy the Coupe de grace; a cylindrical metal container with pop rivets. Steampunk it is.
Tuesday, April 28, 2009
A model of Play
Raph Koster drew attention to an interesting model of play where it is always assumed that play is an interaction between participants (either people, virtual characters, or mindsets). The complete model is a little overwhelming, but the buildup of the model is well worth a read.
The cycles have me a little confused though. The cycle of play has only action / observe / assess / plan / action between the entities. From the model proposed this would therefore be actions in the absence of the conversation, engagement and ultimately fun. Can play exist without those? It would seem that the buildup of the model of play was to advocate fun through engagement, so without these elements the cycle of play doesn't make sense.
On the other hand, the cycle of fun seems to run through action / conversation / shared world / engagement / fun, but doesn't include observing and reacting to other actions. Can you have a conversation or a shared world without the actions and reactions of both parties?
The cycle of learning is interesting in its elimination of fun and in turn preferring to end the engagement to reflect and absorb the activity into experience. With a lot of emphasis placed on engagement as a highly desired attribute for the classroom, it seems odd that the engagement would need to end for the learning to begin. I can see that they are trying to describe the reflective process of learning, but is that all there is out of a play environment?
The cycle of repeated play seems sad. Without fun, experience or goals, repeated play is like being stuck in a rut. I hope I never get to experience that.
I'd really like to see some examples of what Dubberly Design had in mind for each of the cycles. What they are and what they are not. It seems to be an interesting model for looking into how to make games (and classes!) more engaging, or to diagnose what caused a lack of fun.
I just finished my first prac with the grade 10's on games programming and I'd hurredly copied down this model before rushing to class. I didn't get to it (took too long talking about good games vs bad games and distilling attributes), but I'll keep it in mind for a pep talk 1/2 way through the term.
The cycles have me a little confused though. The cycle of play has only action / observe / assess / plan / action between the entities. From the model proposed this would therefore be actions in the absence of the conversation, engagement and ultimately fun. Can play exist without those? It would seem that the buildup of the model of play was to advocate fun through engagement, so without these elements the cycle of play doesn't make sense.
On the other hand, the cycle of fun seems to run through action / conversation / shared world / engagement / fun, but doesn't include observing and reacting to other actions. Can you have a conversation or a shared world without the actions and reactions of both parties?
The cycle of learning is interesting in its elimination of fun and in turn preferring to end the engagement to reflect and absorb the activity into experience. With a lot of emphasis placed on engagement as a highly desired attribute for the classroom, it seems odd that the engagement would need to end for the learning to begin. I can see that they are trying to describe the reflective process of learning, but is that all there is out of a play environment?
The cycle of repeated play seems sad. Without fun, experience or goals, repeated play is like being stuck in a rut. I hope I never get to experience that.
I'd really like to see some examples of what Dubberly Design had in mind for each of the cycles. What they are and what they are not. It seems to be an interesting model for looking into how to make games (and classes!) more engaging, or to diagnose what caused a lack of fun.
I just finished my first prac with the grade 10's on games programming and I'd hurredly copied down this model before rushing to class. I didn't get to it (took too long talking about good games vs bad games and distilling attributes), but I'll keep it in mind for a pep talk 1/2 way through the term.
Wednesday, April 22, 2009
Tuesday, April 21, 2009
Where to host moodle?
CQU is going through a little debate on the merits of hosting a new LMS either inside the campus, or externally with another organization. This has led to Mahara ePortfolios along with the current moodle implementation being hosted off-site.
I've also been going through this quandry as Personal Learning becomes more and more clear to me. I've been rebuilding a moodle site here at St.Luke's for use next term while I'm teaching, but should it be here? Should I be encouraging the kids to set out their own personal environment that they can keep forever?
OLDaily pointed to Terry Anderson's article regarding My place or yours? A look into the same problem.
I'm leaning toward the front yard approach. I believe it's the institution's responsibility to provide an environment for learning, and the investment in retaining past students within the same system (but accessing different resources) for lifelong learning provides an enduring advertisement for that institution. As more and more educational bodies move toward an open virtual environment devoid of buildings to mark their presence, the affiliation toward an institution through the daily support of resources and links back to previous material is essential.
I've also been going through this quandry as Personal Learning becomes more and more clear to me. I've been rebuilding a moodle site here at St.Luke's for use next term while I'm teaching, but should it be here? Should I be encouraging the kids to set out their own personal environment that they can keep forever?
OLDaily pointed to Terry Anderson's article regarding My place or yours? A look into the same problem.
I'm leaning toward the front yard approach. I believe it's the institution's responsibility to provide an environment for learning, and the investment in retaining past students within the same system (but accessing different resources) for lifelong learning provides an enduring advertisement for that institution. As more and more educational bodies move toward an open virtual environment devoid of buildings to mark their presence, the affiliation toward an institution through the daily support of resources and links back to previous material is essential.
Monday, April 20, 2009
From the troughs to the mountains
Over the weekend I reviewed my VR learning environment with Mum, Dad & Sandy as to how it would cope as a solution to gifted and talented students (assignment topic for Supportive Learning Environments in the GDLT). I wasn't expecting to go there, really I wasn't, but reading through the textbook on the topic made me realize something about the model:
Scaffold the day from weaker skills to excelling skills.
The positives in doing this would be:
- Retaining some level of same-age courses: Since the students at the start of the day are all taking their relatively weaker skills, they would all more likely end up in a classroom with age-alike students rather than a hodge-podge of student ages. I'm still digging to see whether there are any real ramifications to having only merit based entry into sessions with no age based grouping at all. It would seem that schools are flipping between streaming and integration with no real winner so far, and since that PLEs through VR would be an aggressive streaming process I'll need to dig into all the different reasons why age based integration is still advocated. Hopefully it's more about the diversity aspect (that PLEs through VR will have in spades) and not the same-age traits. If there are any same-age issues then hopefully structuring the day in this manner will limit their impact.
- emphasized goal setting: The skill trained in the last session would be a peak skill, one that the student is excelling in. Those peak skills are more likely to have entry requirements further down the skill tree that the student has not yet attained, the 'ridge skills' of the mountain. These ridge skills would also have requirements of other skills further down the ridge until you finally reach a valley of skills not yet know, but required to advance the peak further. Ideally the valley skills attained in the morning enable ridge skills for the middle session, then enable a new peak skill. This would build a direct causal relationship between studying the skills that they may not like by giving them direction as to how those skills build into something they do like.
Scaffold the day from weaker skills to excelling skills.
The positives in doing this would be:
- Retaining some level of same-age courses: Since the students at the start of the day are all taking their relatively weaker skills, they would all more likely end up in a classroom with age-alike students rather than a hodge-podge of student ages. I'm still digging to see whether there are any real ramifications to having only merit based entry into sessions with no age based grouping at all. It would seem that schools are flipping between streaming and integration with no real winner so far, and since that PLEs through VR would be an aggressive streaming process I'll need to dig into all the different reasons why age based integration is still advocated. Hopefully it's more about the diversity aspect (that PLEs through VR will have in spades) and not the same-age traits. If there are any same-age issues then hopefully structuring the day in this manner will limit their impact.
- emphasized goal setting: The skill trained in the last session would be a peak skill, one that the student is excelling in. Those peak skills are more likely to have entry requirements further down the skill tree that the student has not yet attained, the 'ridge skills' of the mountain. These ridge skills would also have requirements of other skills further down the ridge until you finally reach a valley of skills not yet know, but required to advance the peak further. Ideally the valley skills attained in the morning enable ridge skills for the middle session, then enable a new peak skill. This would build a direct causal relationship between studying the skills that they may not like by giving them direction as to how those skills build into something they do like.
Not to easy, not too tough: A difficulty level for Education?
After listening to the latest Brainy Gamer podcast, the topic of setting difficulty level came up as a balancing act for engagement. Too hard and the player gives up in disgust and doesn't enjoy it, too easy and the game is boring with no real rewards. Michael brought in Jesper Juul's Fear of Failing article as a baseline for difficulty setting in modern computer games. It struck me, though, that this kind of engagement through difficulty settings could also help in the broader educational environment, and would be greater achieved through personal learning environments.
Jesper quotes Falstein's work in that difficulty progression isn't just a smooth path either, but comes in waves as the player experiences failure, then adapts and leaps back into success. Maybe little 'Aha' moments all along the journey? I'm drawn to my experience in World of Goo where each level builds on the skills of the previous level, but is not attainable by those skills alone. The problem remains interesting because there is a subtle tweak in the mechanics to allow progression. The engagement comes in finding those tweaks, experimenting with them, and building them into your repertoire for the next level.
Could education be like that too? It smacks of self-directed learning where the student is encouraged enough to seek out answers to the problem by themselves. Maybe the last few questions in maths class should be lead-ins to the next topic? Using previously learned skills COULD get you there if you tweaked the mechanics enough. What happens to those in the class that don't get it? Doesn't seem to fit the teacher-centric model where everyone needs to be at the same level. There is always one strategy that can be used over and over; wait for the teacher to tell you the answer.
When looking at PLEs though, you have the flexibility of delivering the content to people in an individual way so that they can all keep 'in the channel'. Understanding just how much failure is required to make the material engaging would be very appropriate.
'How much failure' is probably the wrong phrase. It's not the measure of intentional failure (you don't set the curriculum to purposely make people fail), but the perceived failure that increases engagement. As long as you know you could have failed. Reminds me of an adage from Sim Golf: "A golf course should look hard, but play easy". The little sims would enjoy the sight of lots of water in front of them, but hate it if the ball went in the drink. A little water or sand placed in the hit-over zones breaks up the course into achievable chunks that made the sims feel challenged, but remain happy.
Juul's GDC talk on Beyond Balancing also indicates that the failure count can be high as long as the failure cost remains low. The failure cost, in this case, is:
References:
Jesper quotes Falstein's work in that difficulty progression isn't just a smooth path either, but comes in waves as the player experiences failure, then adapts and leaps back into success. Maybe little 'Aha' moments all along the journey? I'm drawn to my experience in World of Goo where each level builds on the skills of the previous level, but is not attainable by those skills alone. The problem remains interesting because there is a subtle tweak in the mechanics to allow progression. The engagement comes in finding those tweaks, experimenting with them, and building them into your repertoire for the next level.
Could education be like that too? It smacks of self-directed learning where the student is encouraged enough to seek out answers to the problem by themselves. Maybe the last few questions in maths class should be lead-ins to the next topic? Using previously learned skills COULD get you there if you tweaked the mechanics enough. What happens to those in the class that don't get it? Doesn't seem to fit the teacher-centric model where everyone needs to be at the same level. There is always one strategy that can be used over and over; wait for the teacher to tell you the answer.
When looking at PLEs though, you have the flexibility of delivering the content to people in an individual way so that they can all keep 'in the channel'. Understanding just how much failure is required to make the material engaging would be very appropriate.
'How much failure' is probably the wrong phrase. It's not the measure of intentional failure (you don't set the curriculum to purposely make people fail), but the perceived failure that increases engagement. As long as you know you could have failed. Reminds me of an adage from Sim Golf: "A golf course should look hard, but play easy". The little sims would enjoy the sight of lots of water in front of them, but hate it if the ball went in the drink. A little water or sand placed in the hit-over zones breaks up the course into achievable chunks that made the sims feel challenged, but remain happy.
Juul's GDC talk on Beyond Balancing also indicates that the failure count can be high as long as the failure cost remains low. The failure cost, in this case, is:
Failure Cost = Failure count * Failure communication * Failure setback * Failure repititionIn a personal learning environment these would translate to:
where:
Failure count = number of fails.
Failure communication = ease of identifying why you failed.
Failure setback = how much time and energy the failure cost you.
Failure repitition = how much the task needs to exactly repeated again.
Failure count = Number of attempts to demonstrate the skill (both in a session and over multiple sessions)Failure also needs to be looked at with a positive attitude. Juul warns against learned helplessness (through attribution theory) where the attitude of the person turns pessimistic. Instead of seeing it as a challenge, they see it as a personal failing. Instead of attempting to do better next time, they give up. Instead of accepting that they may be underperforming in only one area, they see it as total failure. It looks like the psychological effects in an educational context are more grounded, so hopefully that won't be an issue to tackle just through PLEs.
Failure communication = Teacher's / curriculum's ability to highlight to the student exactly where they went wrong.
Failure setback = How much time and energy wasted on repeat attempts.
Failure repitition = Whether or not different examples can be used to demonstrate the skill.
References:
- Falstein, Noah. 2005. "Understanding Fun—The Theory of Natural Funativity". In Introduction to Game Development, ed. Steve Rabin, 71-98. Boston:Charles River Media.
- Juul, Jesper. 2009. Beyond Balancing: Using Five Elements of Failure Design to Enhance Player Experiences. GDC conference 09. http://www.jesperjuul.net/ludologist/?p=594
- Juul, Jesper. 2009. "Fear of Failing? The Many Meanings of Difficulty in Video Games" From Mark J. P. Wolf & Bernard Perron (eds.): The Video Game Theory Reader 2. New York: Routledge 2009. pp. 237-252.
Thursday, April 16, 2009
Jafari Model of PLEs
Reading through a chinese based wiki regarding Personal Learning Environments, I stumbled upon a model that utilised AIs as a core part of the PLE. Not quite the same context as my vision of learning through VR, but it's the first time I've seen a PLE and AI mix. Digging further ...
EDIT: Found the original article that outlines the key points of the new system.
EDIT: Found the original article that outlines the key points of the new system.
Follow smart people
While reviewing Web 2.0 and Your Own Learning and Development, I skimmed over a realisation I've had about using RSS as a Personal Learning Environment. I've come back to this point a couple of times in my conversations with people at school and at Uni, so I'll try to get a complete story down to reference back to...
When RSS first arrived on the scene I had looked at it and more or less rejected the technology as it required a change from all websites to expose the content in the way the reader likes. There were (and still are) a number of reasons why a websites wouldn't want to have their content taken away from their method of delivery from an advertising point of view or even just a data silo point of view. Without the majority of sites on board, RSS for the user was more potential than practical. I did dabble quite a lot with RSS though, as a back end method of integrating websites together at a corporate level.
Fast forward 5 years to the present and RSS is now more or less ubiquitous throughout the net wherever data is stored. I'd highlight Web2.0 companies as the main proponent for driving the technologgy forward as RSS enabled the mashup mentality. Maybe it was the the other way round? Maybe Web2.0 exists because of RSS? Regardless, RSS is definitely here to stay.
During the GDLT I'd been following more and more blogs to do with education, and the more I followed the more sense an RSS reader made. Combined with a need to access these from more than one computer and from more than one location (Uni, home, school), I looked into Google reader as my catchall.
It so happened that I came across a web post summarizing many thousands of votes as to what the most influential web2.0 technology was for personal learning environments. Google reader was in the top 3, along with Delicious (another web2.0 tool I'd started up with due to multiple locations). An RSS reader? What are they doing with an RSS reader as an educating tool? I could immediately see the benifits in Delicious being up so high if you had a network of friends/associates/peers to share links to. In fact I used it as the framework for a collaborative WebQuest. But RSS? Most of the uses I could think of would add to the experience, but not be at the centre of it.
After around 6 months of use, Google reader became more and more part of my daily routine. I'd also search out an RSS feed on a page rather than bookmarking it in delicious. There were so many feeds that I started to metatag, like "_critical" for blogs I really must check every time I open the reader. Google reader was also the starting point on many a journey through the web. I'd read something interesting and kick off into a new search down that rat hole, or followup with a comment, that then led to more conversations and ideas to keep track of.
Looking back one day I noticed that the change in the way I use Google Reader came from the types of people I was subscribing to. Since it stemmed from investigation through the GDLT and had a strong teaching and eLearning bent, I had continued the mentality of subscribing to people that I thought were providing insightful articles that made me think. Even in topics far removed from the GDLT, my immediate reaction to hearing a good point of view would be to dig up the RSS and subscribe. By following people that make you think, most times when I'm starting the day with Google reader I'm confronted with new ideas and challenged to dig deeper or contribute.
So to me the crux of the change can be summed up by: Follow smart people. That's how you take Google Reader and turn it into your very own PLE. Don't just follow the news and weather or your friend's Facebook feed, follow leaders in your field, follow the inspiring rebels, follow people you look up to and respect.
By the time I covered Snowdon's Web 2.0 and Your Own Learning and Development I'd seen the light. David just made it all that much brighter and with amazing clarity. PLEs aren't just a fancy word for our students, it's us too. Personal Development. Lifelong learning. Here. Now.
When RSS first arrived on the scene I had looked at it and more or less rejected the technology as it required a change from all websites to expose the content in the way the reader likes. There were (and still are) a number of reasons why a websites wouldn't want to have their content taken away from their method of delivery from an advertising point of view or even just a data silo point of view. Without the majority of sites on board, RSS for the user was more potential than practical. I did dabble quite a lot with RSS though, as a back end method of integrating websites together at a corporate level.
Fast forward 5 years to the present and RSS is now more or less ubiquitous throughout the net wherever data is stored. I'd highlight Web2.0 companies as the main proponent for driving the technologgy forward as RSS enabled the mashup mentality. Maybe it was the the other way round? Maybe Web2.0 exists because of RSS? Regardless, RSS is definitely here to stay.
During the GDLT I'd been following more and more blogs to do with education, and the more I followed the more sense an RSS reader made. Combined with a need to access these from more than one computer and from more than one location (Uni, home, school), I looked into Google reader as my catchall.
It so happened that I came across a web post summarizing many thousands of votes as to what the most influential web2.0 technology was for personal learning environments. Google reader was in the top 3, along with Delicious (another web2.0 tool I'd started up with due to multiple locations). An RSS reader? What are they doing with an RSS reader as an educating tool? I could immediately see the benifits in Delicious being up so high if you had a network of friends/associates/peers to share links to. In fact I used it as the framework for a collaborative WebQuest. But RSS? Most of the uses I could think of would add to the experience, but not be at the centre of it.
After around 6 months of use, Google reader became more and more part of my daily routine. I'd also search out an RSS feed on a page rather than bookmarking it in delicious. There were so many feeds that I started to metatag, like "_critical" for blogs I really must check every time I open the reader. Google reader was also the starting point on many a journey through the web. I'd read something interesting and kick off into a new search down that rat hole, or followup with a comment, that then led to more conversations and ideas to keep track of.
Looking back one day I noticed that the change in the way I use Google Reader came from the types of people I was subscribing to. Since it stemmed from investigation through the GDLT and had a strong teaching and eLearning bent, I had continued the mentality of subscribing to people that I thought were providing insightful articles that made me think. Even in topics far removed from the GDLT, my immediate reaction to hearing a good point of view would be to dig up the RSS and subscribe. By following people that make you think, most times when I'm starting the day with Google reader I'm confronted with new ideas and challenged to dig deeper or contribute.
So to me the crux of the change can be summed up by: Follow smart people. That's how you take Google Reader and turn it into your very own PLE. Don't just follow the news and weather or your friend's Facebook feed, follow leaders in your field, follow the inspiring rebels, follow people you look up to and respect.
By the time I covered Snowdon's Web 2.0 and Your Own Learning and Development I'd seen the light. David just made it all that much brighter and with amazing clarity. PLEs aren't just a fancy word for our students, it's us too. Personal Development. Lifelong learning. Here. Now.
Wednesday, April 15, 2009
Mahara ePortfolio
This year's GDLM 1st years are having to do a combined eLearning and Dimensions of Learning course, part of which is setting up an ePortfolio. I've offered to help tutor for the subject since I really liked the eLearning component last year and it's been pretty fun so far (albeit a bit lacking in time due to work commitments and my own assignments). I'd fiddled with a couple of the ePortfolio systems before, including the Mahara demo, and lamented about the lack of attribution that is currently on offer.
I finally bit the bullet over the weekend and set up my own ePortfolio over at Netspot (CQU shadow system). After using the system for a while it seems a little easier to get around the interface, but the integration to Moodle is the closest thing to attribution I can see. Going to have to dig into how they are doing it to see if there's any fundamental point of validation that can be translated to other web groups/organisations.
I finally bit the bullet over the weekend and set up my own ePortfolio over at Netspot (CQU shadow system). After using the system for a while it seems a little easier to get around the interface, but the integration to Moodle is the closest thing to attribution I can see. Going to have to dig into how they are doing it to see if there's any fundamental point of validation that can be translated to other web groups/organisations.
Friday, April 10, 2009
Accelerating to 100
I made a guesstimate in the post about slow drivers regarding the time it takes to accelerate back up to 100 from a stop to join back in the traffic. The guesstimate of 10 seconds was based off my own evaluation of how far away a car would be before I'd decide to pull out from a standing start, and then relating that distance to the time based method used for shadowing cars. I'd guessed that about 6 seconds would be the limit for me, so about 10 seconds would be comfortable for most people.
10 seconds sounds a short amount though. Most cars wouldn't accelerate to 100 in 10 seconds comfortably, but while you're accelerating away you are also putting distance between you and the car behind. So how much time is gained by the increase in speed? Some quick math:
100km/h = 27.2m/s (since we're going to be working in seconds)
Assuming constant acceleration to reach 100km/h in 10 seconds, you'd get a graph like this:
The actual distance travelled is the area under the graph, which, as it's a right triangle is simply length*breadth/2.
= 27.7m/s*10s/2
= 138.8m
The approaching car has another 138 metres to cover, which it can do in distance/speed.
= 138.8m / 27.7m/s
= 5s
5 seconds, or exactly half the time. That's what I thought immediately, but a couple of math dead-ends while watching the footy had me looking up all sorts of parabolic complexities.
So with 1/2 the time given back to the merging driver, that would mean my guess of a 6 second gap for merging would mean going from 0-100 in 12 seconds. That's achievable even in my corolla, but doubling the 10 second gap to 20 seconds for 0-100 certainly sounds achievable by the majority of the population. Can't seem to find any average acceleration for general driving conditions tho :/
So that's for merging, the same goes for rejoining from pulling over. The time lost compared to continuing on at the driver's original speed is the time taken to get to the original speed minus the time it would have taken to cover the distance used to get to that speed. So, the same result. 1/2 the time. 20 seconds to get back up to speed means you have only lost 10 seconds. This also goes for decelerating, so the figures of 10 seconds for deceleration, 10 seconds for letting them pass, and 10 seconds to rejoin would seem highly achievable.
10 seconds sounds a short amount though. Most cars wouldn't accelerate to 100 in 10 seconds comfortably, but while you're accelerating away you are also putting distance between you and the car behind. So how much time is gained by the increase in speed? Some quick math:
100km/h = 27.2m/s (since we're going to be working in seconds)
Assuming constant acceleration to reach 100km/h in 10 seconds, you'd get a graph like this:
The actual distance travelled is the area under the graph, which, as it's a right triangle is simply length*breadth/2.
= 27.7m/s*10s/2
= 138.8m
The approaching car has another 138 metres to cover, which it can do in distance/speed.
= 138.8m / 27.7m/s
= 5s
5 seconds, or exactly half the time. That's what I thought immediately, but a couple of math dead-ends while watching the footy had me looking up all sorts of parabolic complexities.
So with 1/2 the time given back to the merging driver, that would mean my guess of a 6 second gap for merging would mean going from 0-100 in 12 seconds. That's achievable even in my corolla, but doubling the 10 second gap to 20 seconds for 0-100 certainly sounds achievable by the majority of the population. Can't seem to find any average acceleration for general driving conditions tho :/
So that's for merging, the same goes for rejoining from pulling over. The time lost compared to continuing on at the driver's original speed is the time taken to get to the original speed minus the time it would have taken to cover the distance used to get to that speed. So, the same result. 1/2 the time. 20 seconds to get back up to speed means you have only lost 10 seconds. This also goes for decelerating, so the figures of 10 seconds for deceleration, 10 seconds for letting them pass, and 10 seconds to rejoin would seem highly achievable.
Let them Pass
Mum & Dad came down last night for the Maundy Thursday service and mentioned the huge amount of traffic on the road over breakfast. Why is it that when there's lots of people on the road you always seem to get stuck in a massive lineup behind someone doing 80 on the highway? I lamented too that it's actually inconsiderate of the slow drivers to not pull over and let them pass. This builds on the 2nd of 2 driving principles: Be aware, Be Courteous.
It suddenly struck me that you should be able to calculate WHEN you should pull over depending on the speed and number of people following. If you are trying to maximize the trip for everyone, then it's simply when the cost of pulling over is less than the loss of time by everyone behind.
First, the cost of pulling over. I'd guess that 30 seconds would be a reasonable figure. That gives 10 seconds lost while braking, 10 seconds to let the traffic past, and 10 seconds to get back up to speed. I reckon I could get under way and get up to speed with a car 6 seconds away, so 10 should be comfortable.
Second, the cost of the people behind. If the person in front was doing 90km/h and the people behind were travelling at 100km/h, the difference is 10km/h of lost 'time'. The ratio of current speed to desired speed difference is therefore 90km/h : 10km/h , or 9:1. So a 30 second loss in 'time' through difference in speeds therefore translates to 4 & 1/2 minutes of driving time by the lead driver. At 90km/h that would translate to almost 7kms of road.
That seems reasonable. ~5minutes following someone over 7kms would have at least a couple of opportunities to pass. If someone was stuck behind me for that long I'd consider looking for ways to let them pass.
Now lets look at someone doing 80km/h with 4 cars behind them wanting to go 100km/h.
Keep in mind this has nothing to do with the amount of passing lanes, the amount of pull-in spots, whether you're going 80 and the guy behind only wants to do 90, it's purely about maximizing the journey of all participants. It's about being considerate of all travellers, not just yourself.
It suddenly struck me that you should be able to calculate WHEN you should pull over depending on the speed and number of people following. If you are trying to maximize the trip for everyone, then it's simply when the cost of pulling over is less than the loss of time by everyone behind.
First, the cost of pulling over. I'd guess that 30 seconds would be a reasonable figure. That gives 10 seconds lost while braking, 10 seconds to let the traffic past, and 10 seconds to get back up to speed. I reckon I could get under way and get up to speed with a car 6 seconds away, so 10 should be comfortable.
Second, the cost of the people behind. If the person in front was doing 90km/h and the people behind were travelling at 100km/h, the difference is 10km/h of lost 'time'. The ratio of current speed to desired speed difference is therefore 90km/h : 10km/h , or 9:1. So a 30 second loss in 'time' through difference in speeds therefore translates to 4 & 1/2 minutes of driving time by the lead driver. At 90km/h that would translate to almost 7kms of road.
That seems reasonable. ~5minutes following someone over 7kms would have at least a couple of opportunities to pass. If someone was stuck behind me for that long I'd consider looking for ways to let them pass.
Now lets look at someone doing 80km/h with 4 cars behind them wanting to go 100km/h.
80km/h : 20km/h * 5~20 seconds before you are inconveniencing the people behind you more than the 30 second effort to get off the road. In other words, you're an inconsiderate driver if you don't pull over at the next opportunity.
8 : 10
24secs : 30secs
Keep in mind this has nothing to do with the amount of passing lanes, the amount of pull-in spots, whether you're going 80 and the guy behind only wants to do 90, it's purely about maximizing the journey of all participants. It's about being considerate of all travellers, not just yourself.
Sorrow and Love flow mingled down
Good Friday, 2009.
Heading to church I was humming the tune to 'When I survey the wondrous cross'. Maybe we sung it last night? I was pleasantly surprised that it was one of the first hymns off the blocks and sung it with gusto. Not sure why, but a line really struck me from the 3rd verse:
I didn't get to sing the rest of the verse. I couldn't.
When the slide changed to the final verse, I read ahead and found my voice. I needed to sing, to state the response that flooded me.
EDIT: Found a Good Friday sermon based off the verse.
Heading to church I was humming the tune to 'When I survey the wondrous cross'. Maybe we sung it last night? I was pleasantly surprised that it was one of the first hymns off the blocks and sung it with gusto. Not sure why, but a line really struck me from the 3rd verse:
Sorrow and love flow mingled downI began to think how well it was constructed. The vision set up like blood gushing from a crushed Jesus, but it's not blood, it's sorrow. Sorrow for the people around him, sorrow for the disciples who have fled. And mixed with anger? No, Love. How could you still love when you're hung up to die? When the weight of the world's sin is piling up on your shoulders?
I didn't get to sing the rest of the verse. I couldn't.
When the slide changed to the final verse, I read ahead and found my voice. I needed to sing, to state the response that flooded me.
Love so amazing, so divine,
Demands my soul, my life, my all.
EDIT: Found a Good Friday sermon based off the verse.
Wednesday, April 08, 2009
BzBzBzBzBzBzBzBz HDD
Another wired error with 2 student machines. They kept failing to load with either a black screen, a windows system error, Blue screen, or getting into windows after a very long time. Reghosting the machines seemed to work once or twice, but they'd invariably start their old trick again. Popped into the BIOS on one of them and noticed the 80Gb HDD being picked up as a 571Gb HDD called "BzBzBzBzBzBzBzBz".
It looked an easy sequence to google up, but there weren't any real answers apart from it's stuffed. (Even happening on an XBox, so there goes my theory of a virus).
Since it seemed to work sometimes I knew it wasn't totally fried, but it did indicate that it might be a physical issue. I opened up the case and saw that the SATA cable was jammed a bit into the slimline case. Replugging it into a more open SATA port on the mobo had it immediately detect and boot fine. Couple more tests to make sure it's not another red herring ...
It looked an easy sequence to google up, but there weren't any real answers apart from it's stuffed. (Even happening on an XBox, so there goes my theory of a virus).
Since it seemed to work sometimes I knew it wasn't totally fried, but it did indicate that it might be a physical issue. I opened up the case and saw that the SATA cable was jammed a bit into the slimline case. Replugging it into a more open SATA port on the mobo had it immediately detect and boot fine. Couple more tests to make sure it's not another red herring ...
Monday, April 06, 2009
Toshiba A10 BSOD on standby mode
Been tracking a particularly weird problem with the new A10's here at St Luke's: All seem to crash upon entering standby mode. An easy workaround was to turn off standby mode, except you can't do it as a normal user, so they all now have admin rights. Since it was also repeatable directly off Toshiba's XP downgrade disk, I poked around for a couple of weeks testing different combinations.
Finally found a solution that's repeatable: Disable all network cards in management console, then reboot, then re-enable them again. No idea why that would fix it. I was on my way to enabling them one at a time to see if it was a specific card, but once all of them were enabled and the problem was still gone, I tested it again on the SOE image and it definitely works.
Finally found a solution that's repeatable: Disable all network cards in management console, then reboot, then re-enable them again. No idea why that would fix it. I was on my way to enabling them one at a time to see if it was a specific card, but once all of them were enabled and the problem was still gone, I tested it again on the SOE image and it definitely works.
Saturday, April 04, 2009
Web 2.0 and Your Own Learning and Development
I've been circling around Stephen Downes' work over the past 2 years while digging into eLearning concepts for my GDLT course. I'm sure I've seen his name on a number of articles and comments, but never really felt the urge to chase them up. Today (gesh, yesterday now, sun's rising) I had a talk to Scot about ePortfolios which lead to my lament about their current state. During my conversation Stephen's name came up again as an example of authority via attribution. Now, during a browse of David Jones' site and following a related link to a connectivism course assignment, Stephen pops up as the course coordinator! Too many coincidences to not follow up, so I checked out his website and stumbled on the very thing I've been trying to get my head around during this past year: PLEs are not just for my future students, they are for me too...
Friday, April 03, 2009
e.Portfolio Attribution
We're now looking into e.Portfolios for the GDLT course as a way of documenting our learning journey and a step toward an ICT Pedagogical License. Scot has recommended Mahara, an ePortfolio system coming out of the New Zealand higher education system, or possibly WetPaint in a roundabout way.
The problem I see with both of these systems (and also the Moodle and Sakai implementations) is that they are light on the attribution from others. It's all well and good to just write up a resume' about all the wonderful things you did, but with an ePortfolio you have the ability to interact with the institutions and organizations providing accreditation in a direct sense. Here's a vision of what I'd like to see in an ePortfolio:
The Vision
I want to be able to write a document about a certain topic and link it to my ePortfolio (either by directly hosting it in the ePortfolio system or linking to its original point on the net). I then want to make this artifact available for others in a group, or individually, or publically. Then I want others to be able to comment on the document, respond to the document with a document of their own, or rate the document (like a kudos in Slashdot). Rating relies on the authority granted to the person doing the rating. Anyone can rate anything, but the more influential the voter the higher its significance. If the document is for contribution to a group, the group moderator (or a consensus of the group) can give a group rating instead of an individual rating. This means that the group itself has attributed this article worth rather than an individual voice. This can be extrapolated to more and more official 'groups', such as submitting a document as an assignment for a University course with the course moderator (eg: lecturer / marker) attributing a rating on behalf of the course itself, or combining multiple grades from different courses to give a certificate by the University.
Ownership of Attribution
As with kudos or comments, the ownership of the attribution stays with the originator. So if someone makes a comment on your document they still retain ownership of those comments, but grant the recipient the right to display that comment alongside the article as an attached artifact. Even giving a rating is still attribution and retains the ownership to the rating giver, but transfers the right to display the attribution alongside the document.
Validating Attribution
Collected ratings could also be used to develop another view demonstrating achievement in a certain discipline. Instead of writing up a Curriculum Vitae as a static web page or a collection of personally typed text, each achievement is automatically able to be validated by following the attribution back to the giver. Even if the attribution is a summary of multiple achievements, it should be possible to provide a view to those achievements built by the summary maker, giving a chain extending right back to the material that demonstrates each facet of the overall achievement.
A Framework of Achievement
With an expedient method of attribution and an easy method to validate the attribution givers, you could construct a framework of course units where each unit requires a set of demonstrated skills for acceptance, and provides a set of demonstrated skills once completed through attribution. Once an established framework of units are tied simply to the existence of demonstrated skills, it allows multiple units to operate in parallel to deliver those skills, but potentially change the method of delivery.
Imagine a unit for trigonometry where it is designed with graphs and diagrams aimed at visual learners running alongside another unit with a more verbal, story centred approach. Both could deliver the same demonstrated skills (achievement in trigonometry) but give the learner the flexibility of choosing their preferred path of learning. If, through the course of one unit the student is creating artifacts that demonstrate another discipline, those artifacts can be presented through another view as prior learning evidence once they take on the new discipline.
Breaking down the Barriers of Authority
Although it may seem that the authority required for official attribution would be prohibitive, the ability for anyone to grant attribution means that more can be done with peer relationships and semi-authorative sources. Peers in the same unit would be encouraged to comment and rate other people's documents as part of a reflective process. These peer ratings can help guide an authorative source, or even provide enough weight on their own for unit completion. People who have already completed the unit confer more credibility with their rating, which gives rise to a mentor / tutor position of attribution. This not only helps the pupil, but may establish an easy channel for people to become authorative sources in their own right. Through correct ratings and comments, a mentor can demonstrate a higher level of critical thinking that can in turn gain attribution of excellence in the subject.
Attribution by anyone also opens up the possibility of groups with no known authority developing their own layers of authority through meritocracy. An example of this would be Flickr where, through attribution, people's photos are ranked in many different ways. If someone gains a following through good photos, they can carry more authority when attributing a positive comment on another's photo as many more people will also then look at that photo. At a layer up, groups have spontaneously formed where their authority is purely on the strength of the service they provide to their members in finding pictures that fit the group's criteria.
Back to Reality
Somehow this ePortfolio system mashed its way into my vision of virtual reality. I guess that's a good thing as I've been wondering what the first steps could be to implement such a system. As a starting point though, I feel it's definitely worth the time collating all the documents, blog posts, web sites & videos that I have been given official attribution for already (read: Uni assignments). I doubt I'll be able to get the original attributers to give a digital attribution, but I could make placeholder artifacts until that day arrives.
The problem I see with both of these systems (and also the Moodle and Sakai implementations) is that they are light on the attribution from others. It's all well and good to just write up a resume' about all the wonderful things you did, but with an ePortfolio you have the ability to interact with the institutions and organizations providing accreditation in a direct sense. Here's a vision of what I'd like to see in an ePortfolio:
The Vision
I want to be able to write a document about a certain topic and link it to my ePortfolio (either by directly hosting it in the ePortfolio system or linking to its original point on the net). I then want to make this artifact available for others in a group, or individually, or publically. Then I want others to be able to comment on the document, respond to the document with a document of their own, or rate the document (like a kudos in Slashdot). Rating relies on the authority granted to the person doing the rating. Anyone can rate anything, but the more influential the voter the higher its significance. If the document is for contribution to a group, the group moderator (or a consensus of the group) can give a group rating instead of an individual rating. This means that the group itself has attributed this article worth rather than an individual voice. This can be extrapolated to more and more official 'groups', such as submitting a document as an assignment for a University course with the course moderator (eg: lecturer / marker) attributing a rating on behalf of the course itself, or combining multiple grades from different courses to give a certificate by the University.
Ownership of Attribution
As with kudos or comments, the ownership of the attribution stays with the originator. So if someone makes a comment on your document they still retain ownership of those comments, but grant the recipient the right to display that comment alongside the article as an attached artifact. Even giving a rating is still attribution and retains the ownership to the rating giver, but transfers the right to display the attribution alongside the document.
Validating Attribution
Collected ratings could also be used to develop another view demonstrating achievement in a certain discipline. Instead of writing up a Curriculum Vitae as a static web page or a collection of personally typed text, each achievement is automatically able to be validated by following the attribution back to the giver. Even if the attribution is a summary of multiple achievements, it should be possible to provide a view to those achievements built by the summary maker, giving a chain extending right back to the material that demonstrates each facet of the overall achievement.
A Framework of Achievement
With an expedient method of attribution and an easy method to validate the attribution givers, you could construct a framework of course units where each unit requires a set of demonstrated skills for acceptance, and provides a set of demonstrated skills once completed through attribution. Once an established framework of units are tied simply to the existence of demonstrated skills, it allows multiple units to operate in parallel to deliver those skills, but potentially change the method of delivery.
Imagine a unit for trigonometry where it is designed with graphs and diagrams aimed at visual learners running alongside another unit with a more verbal, story centred approach. Both could deliver the same demonstrated skills (achievement in trigonometry) but give the learner the flexibility of choosing their preferred path of learning. If, through the course of one unit the student is creating artifacts that demonstrate another discipline, those artifacts can be presented through another view as prior learning evidence once they take on the new discipline.
Breaking down the Barriers of Authority
Although it may seem that the authority required for official attribution would be prohibitive, the ability for anyone to grant attribution means that more can be done with peer relationships and semi-authorative sources. Peers in the same unit would be encouraged to comment and rate other people's documents as part of a reflective process. These peer ratings can help guide an authorative source, or even provide enough weight on their own for unit completion. People who have already completed the unit confer more credibility with their rating, which gives rise to a mentor / tutor position of attribution. This not only helps the pupil, but may establish an easy channel for people to become authorative sources in their own right. Through correct ratings and comments, a mentor can demonstrate a higher level of critical thinking that can in turn gain attribution of excellence in the subject.
Attribution by anyone also opens up the possibility of groups with no known authority developing their own layers of authority through meritocracy. An example of this would be Flickr where, through attribution, people's photos are ranked in many different ways. If someone gains a following through good photos, they can carry more authority when attributing a positive comment on another's photo as many more people will also then look at that photo. At a layer up, groups have spontaneously formed where their authority is purely on the strength of the service they provide to their members in finding pictures that fit the group's criteria.
Back to Reality
Somehow this ePortfolio system mashed its way into my vision of virtual reality. I guess that's a good thing as I've been wondering what the first steps could be to implement such a system. As a starting point though, I feel it's definitely worth the time collating all the documents, blog posts, web sites & videos that I have been given official attribution for already (read: Uni assignments). I doubt I'll be able to get the original attributers to give a digital attribution, but I could make placeholder artifacts until that day arrives.
Slashdot not so April fooled
Slashdot released MMO like achievements for their April fools joke, but even Taco may have indicated it's here to stay in some form:
Truthfully, achievements can serve a nice function to the site: we actually intend to use a few of them for legitimate purposes, starting with tutorial type functions: all major parts of Slashdot have an corresponding achievement, so getting them all requires you to explore much of the site's functionality
Wednesday, April 01, 2009
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