Some notes from the Gaming in Education conference on Seann Dikker's presentation: TeacherCraft - Amazing teachers using Minecraft in the Classroom :
Games involve Play, which is a VOLUNTARY, explorative activity where the player has an internally compelling story or challenge. Once you make it a WHOLE classroom activity it's not a game anymore, but an assignment or task.
Minecraft is a blank slate - literally, it's like the old slates or nowadays paper. How does paper help in your classroom? Well, Minecraft can help in the same way.
Teachers see themselves as learning experience designers.
Good designers look for NEW WAYS TO ENGAGE rather than specifically best practice. Addressing a room of good designers you would expect them to all take the core concept, but express it in new and meaningful ways.
Teachers finding ideas in non-subject areas. Goes against the Highly Qualified teacher status.
Out of the 49 investigated teachers, 0% had gaming as a hobby or had a conference session that validated gaming as a teaching tool. The majority heard about it in various ways, but drew the validation from personal play (29%) or watching the kids play (42%). Leans toward PD with both teachers and students, or PD with actual use of the product.
Teachers need a place to test where failing is Ok. Relax, take it easy. Especially with students in a lunchtime or after school setting so that failure doesn't impact curriculum.