In today's development session for Card Chess, we focused on enhancing the visual representation of card stacks and differentiating terrain cards for a clearer and more intuitive gameplay experience. By implementing a slight offset in the rendering of card stacks, players can now easily discern multiple cards in a stack. Additionally, we muted the terrain cards to make is clearer what is playable, while remaining close to the original look and feel of using proper playing cards. These improvements aim to balance aesthetic appeal with functional clarity, elevating both the game's visual quality and playability.
Code Knight